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Bear
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Username: Bear

Post Number: 1
Registered: 01-2003

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Posted on Sunday, January 26, 2003 - 03:19 am:   Edit PostDelete PostPrint Post

Just downloaded your demo and I must say I think your on the right track. I do count cards and play bj all the time. Those of us that are players are always on the lookout for a realistic type practice game and drill device. I've tried them all and most are okay as a game but not much good to a real player. Tough to find a good one. The majority I believed were designed by people that have never played cards in a casino. With things like betting and player prompts covering up the cards and other things making it useless for a real gambler. Your layout is great. What I'd like to know is can the player put in his own strategy or an index when to play different than basic strategy? Chose the shuffle point? If not what is it. Any plans to include player defined counts or strategies that the player can type in? Your so close to having what my buddies and I are looking for were actually started to see the light at the end of the tunnel. I'll probably purchase the key in a day or so but if it was player programmable I could sell 50 of them. Let us know it's strengths and limitations. Keep up the good work!!

BEAR
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Guido
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Username: Guido

Post Number: 38
Registered: 04-2002


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Posted on Sunday, January 26, 2003 - 11:36 am:   Edit PostDelete PostPrint Post

Thank you for your kind words.

Currently the game does not support player-designed strategies. I have to admit, it was nothing that crossed my mind when I was actually putting the game together, but I hear your points, and they do makes sense. Maybe I'll find the time sometime and a way to integrate that, if you really feel it adds further value to it as a tutoring tool. The tutor is entirely data-driven, so replacing the table with data should be generally possible.

As for the shuffle point, it is randomly selected at this point. Like in a casino, a cut-card is inserted into the shoe and the randomizer has a slight bias towards the end of the shoe, since most players would similarly insert the cut card further in the last third of the shoe than in the first one. If I understand you correctly, you would like an option in which you can essentially insert the cut-card yourself, is that correct?
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Bear
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Username: Bear

Post Number: 2
Registered: 01-2003

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Posted on Monday, January 27, 2003 - 04:04 am:   Edit PostDelete PostPrint Post

I think you see where I'm going. What players like myself typically look for in a home gaming device is a setting or rules feature that you click to set rules such as double after splits, resplit aces, number of decks, and a slider type scale of 0 to 100% for the shuffle point. If 50% was selected on the scale, shuffle would be at 52 cards "completion of round" on double deck, 104 cards "completion of round" on four deck and so on. Given the various shuffle points at different casinos it's nice to able to practice at different cut penetrations. You definitely can see the win percentage difference at 75% penetration compared to 50%. While were on the dream team here how about a little view screen that’s pops up with a "A 2 3 4 5 6 7 8 9 10"
listed and underneath we'd put our card values.
Wish I had your talent for designing these things only problem would be I wouldn't know when to quit. I'd want the baddest most radical blackjack game on the planet. Something so grand it would get you out of bed at 4:00 am to play a round. I think your on your way. How do you know when to stop? Thanks for hearing me out……..

Bear
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Guido
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Username: Guido

Post Number: 39
Registered: 04-2002


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Posted on Monday, January 27, 2003 - 11:00 am:   Edit PostDelete PostPrint Post

Let me see what I can do. I may be able t owrok in the shuffle point without too many problems.

I'm not sure I understand the "A 2 3 4..." suggestion. Are you interested in the exact counts for these cards as they were dealt out?

You may also find it interesting that I have a saying about making games, which I have developed over the last 20 years that I've been doing this.

You never finish a game. You just stop working on it one day...
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Bear
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Username: Bear

Post Number: 3
Registered: 01-2003

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Posted on Wednesday, January 29, 2003 - 05:26 am:   Edit PostDelete PostPrint Post

Your quote about your game designs are perfect. I could imagine myself thinking should I put that in,should I have left that out and so on till insanity set in. The qwest for the perfect game. Madness!!

As we discussed earlier some type of a player selected shuffle point would be a huge asset.It would give the player the abilty to compare casinos. Iv'e seen many that shuffle at 50% and others at 75%. The other thing I mentioned with the A 2 3 4 5 .....is a player type running count selection. The idea here is to have the player see a chart listing the cards A thru 10 and then assigning the value of "his" counting system to each of the cards. Example: A=O 2=+2 3=+2 4=+3 and so on. That way instead of him buying a bj game and complaining that the system and count he's using not included. His count will always be there. Displayed as the cards are being dealt and he thinks "life is good". His game. Its very helpful to see your own count displayed as you play to check for errors in counting. There are only a limited number of basic strategies for 1 2 4 6 8 deck games and are included with most bj games. The first step to making a game more appealing to a player is the ability for it to track "his" count on the screen. Simple process too but most games dont do it. Instead they include tons of different simple strategies with respective count included. If a player doesn't see a game with his stratagy or count he passes. The stuff with player defined strats can be added later to have the perfect game.

I had several friends over the other night to play the bj pro for a while. Keep in mind were still playing just the demo. These guys have $100 of dollars worth of bj cd software sitting in closets warping. They are a hard sell. Well every one of them loved the graphics. One commented he thought he'd seen the glove design dealer years ago on a slot or video poker machine in Vegas and thought it was way to cool then and couldn't believe someone hadn't done it years ago on a bj game.Now grant it we only get 10 hands or so and the games goes away but Ed did find a major problem. They were playing it and all of sudden I heard "oh oh foul minus 10 folks" Seems he'd split a pair of 8's and after playing the first hand it disappeared,the second 8 came up and then he'd played that one. Well to a counter any time cards appear their counted but when they dissapear and reapear it's becomes very confusing. When pairs are split they should just remain on the board. We couldn't get another pair to come up in the alloted time again so we started splitting 10's and then I could see what he was talking about. Other than that it was a big HIT!! Were going to continue checking it out. I think it has unlimited potential. I hope you were able to understand some of the things I'm trying to say. Best of luck.

Bear

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